![]() * Assuming the original folder or the folder of reference, does not include "pak4.pak" or any file of such kind, described with a rank equal to or higher than "4", unless those files are proven irrelevant to the modified data.Īlthough, with the final product, it is probably useful to release an all-inclusive version a lot of people may find it complicated to launch a game with multiple databases, like two mods working one on top of the other. ![]() That is, at least, how it worked in some newer 'idTech' engines, but again, I know little of 'Tech1'. Technically speaking, if you create "pak4.pak" * that contains the exact pathway and data pattern, which already is defined in earlier "pak" files, the "pak" with higher number, should override those with lower numbers, therefore it is useless to redistribute entire modified deal of original data, instead of providing only a superstructure or an addon to it. But I saw you have also copied the "quake.rc" of "Arcane Dimensions", so it should have done the job, I guess.īy the way, my Internet, has data cap maybe you could create a "lite" version of your mod, providing only essential files to work with separately downloaded "Arcane Dimensions" - for the testing purposes - instead of requiring to re-download entire "Arcane Dimensions" with each update of yours. ![]() Anyhow, I imagine it probably had to do with unsupported features of the mod, like special particles that are enforced, rather than optional. I do not think the error msg was relevant, but simultaneously, I do not know much about 'Quake' modding, so maybe it was relevant, in the end. Your error you had with something about pak file size.
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